hostile take over

  • You can't take over every building. Temple of NOD, turrets/towers and SAM sites should be blown up by a Commando.
  • If a Refinery has a Harvester in, the Refinery cannot be sold! Therefore this is a major target for the Engineer. Plus: You get all the $s stored in that Refinery and the Harvester.
  • Place a prebuild structure, when Your Engineer gets in, beside the engineered building. Barracks / Hand Of NOD or Advanced Guard Tower / Obelisk Of Light are good. Build further Barracks / Hand Of NODs. They have heavy armor and are cheap. And You get troops into Your opponent's base. Usually that's the finish.

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